
Project Cube
A downloadable game for Windows and macOS
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This demo is a POLISHED PROTOTYPE, not a full-game. It was created for two purposes; building a game for my College Capstone Final, and building a Proof-of-Concept. Any support or feedback is greatly appreciated!
NOTE: This game is in active development. Even though the final product is likely several years away, and will look much different, I'm working hard behind the scenes to make it as good as it can be.
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OVERVIEW
Project Cube is a first-person Survival Horror game set in an abandoned lab facility. You play as the creator of CUBICO, a handheld device hosted by a digital assistant character, as her former creations turn against her in vessels of terror. Escape the facility before death claims you using her last pure creation, Kristii, to navigate a digital matrix and clear a path.
MAIN CONTROLS
Basic Movement - [WASD]
Camera Movement - Mouse
Sprint - [SHIFT]
Crouch - [CTRL]
Interact - [F]
Open/Close Inventory Menu - [TAB]
Aim Weapon - [RMB]
Use Weapon - [LMB]
FINAL WORDS
This game is a passion project that I will continue to work on over the next few years. This is meant to serve as a short, polished prototype / proof-of-concept for the vibe, atmosphere, and gameplay, but the final game will feature many changes. This project was developed in ~6 months alongside a full-time college course load and a part-time job, so keep in mind what you're seeing is very early in development.
A lot of design decisions were made to ensure smooth development for school, so the game's lore, writing, and tutorials will be improved dramatically in the final game. Regardless, I truly hope you enjoy. Thank you for checking out the page.
| Status | Prototype |
| Platforms | Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Sam Poland |
| Genre | Survival |
| Content | No generative AI was used |






Comments
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๐ฐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐ ๐ ๐๐๐. ๐ป๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐ ๐ ๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐, ๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐โ๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐ ๐๐๐โ๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐ ๐ ๐๐ ๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐ ๐ ๐๐๐. ๐ป๐๐๐๐ ๐๐๐๐โ๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐ ๐ ๐๐๐๐ ๐๐๐ ๐๐๐, ๐๐๐๐๐๐, ๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐ ๐๐๐๐๐๐ ๐๐๐๐๐. ๐บ๐๐๐๐, ๐๐๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐, ๐๐๐ ๐ฐ ๐๐๐๐๐ ๐๐๐ ๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐๐๐. ๐ฐ ๐๐๐๐โ๐ ๐๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐๐๐๐๐, ๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐ . ๐ฐ ๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐ ๐ ๐๐๐๐โ๐ ๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐. ๐ถ๐๐๐๐๐๐, ๐ฐโ๐ ๐๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐, ๐๐๐ ๐ฐโ๐ ๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐๐.
๐ด๐ ๐๐๐๐ ๐บ๐๐๐๐ ๐๐๐ ๐๐๐๐: ๐:๐๐
I appreciate the feedback, and I really enjoyed the video! I'll be sure to keep these things in mind as I handle bug fixing and make design changes for the full game. Thanks for playing!